There’s light and heavy sword attacks, a graceless crab-like dodge, a finisher for when the enemy is weakened, and a special attack that is irritatingly tied to a shoulder button and far too easy to activate at the incorrect time. When the combat does work, it’s standard at best. Then again, Aurehen doesn’t always realise that she’s dead and can keep on fighting until her enemy is defeated before flopping over for no reason at all. This becomes particularly frustrating when a health potion has been applied, but does not save Aurehen because, despite the health bar telling you otherwise, she’s already long dead and has entered a state of rigour mortis. Matters aren’t helped by an unwieldy health bar that remains undiminished, even though Aurehen has already collapsed in death. The game didn’t seem to know either, sometimes letting the strike pass harmlessly through Aurehen, other times rendering her instantly dead, even though the attack clearly missed. I found myself unable to tell if the swinging club of a troll-like creature would connect with my avatar or not. Then there’s the already clumsy combat, which is rendered impossible to follow by the fixed camera angles. This led to ‘hilarious’ instances where I had to try and navigate Aurehen back through an area by memory alone, as I was left looking at an empty environment. The fixed camera results in a number of problems, there are moments when the camera refuses to switch location even though Aurehen has left the screen.
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March 2023
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